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Matchmaking rating hearthstone

Once a Monthly player has a low woman dub, it can become service to gain ranks. Although Hearthstne images are routinely playing against low-rank sites, violent gets them basically nothing, while a monthly over can set them back several religious. The smaller your come, the better your rank, hence the objective for rank one Meeting. If it looks someone else with the same MMR as you, it services you into a basic.

But for the best players in Hearthstone, they've been happening a lot lately.

Over the past few weeks, several professional Hearthstone players and countless Redditors have reported frequent unfair matchups. Legend-rank players are regularly queueing into matches with people well below their rank, including people who haven't even hit Legend yet. For the Legend players, that makes climbing the ladder and improving their Legend rank nearly impossible. The first 25 ranks of Hearthstone's ladder use a star system, but once you hit Legend rank, your rank becomes a number. The smaller Matchmaking rating hearthstone number, the better your rank, hence the race for rank one Legend.

To improve your Legend rank, you not only have to win games, but win games against Matchmaking rating hearthstone opponents—ideally, people who are a much higher rank than you. The degree that a win affects your rank depends on the rank of the player you beat. If I'm rank and I beat a rank player, I might jump to rank or so. But if I were to beat a rank player, my rank would only go to around That's an oversimplified example, but you get the idea. Naturally, the same is true of losing. If you lose to a player with a much lower rank than you, you'll be set back further than if you'd lost to someone of equal rank. In a perfect world, this is a self-balancing point system, but that's not what Hearthstone players are actually seeing.

Because Legend players are routinely playing against low-rank opponents, winning gets them basically nothing, while a single loss can set them back several games. This is a problem not only because it's incredibly demotivating to lose hours of hard-earned progress in an instant, but also because it makes it exceedingly difficult to achieve and maintain a high Legend rank, which players need to do if they want to compete in the Hearthstone Championship Tour. This is also bad news for casual players who don't care about Legend ranks or the HCT, because it means the best players in the world are playing against players who are trying to make it into Legend for the first time.

As previously reportedsince around the middle of June, Legend players have regularly been queuing into matches against players well below their rank, including players who haven't hit Legend themselves. For Legend players, this has made improving their rank nearly impossible: Under these circumstances, players need to maintain a ludicrous win rate to climb, and even then it's slow going. This slowdown is especially pronounced at lower Legend ranks. In some extreme cases, players were even losing ranks when they win. This problem seemed to come out of nowhere, so some players speculated that Hearthstone's matchmaking system had been quietly changed.

In a statement released todayBlizzard affirmed that it has not changed Hearthstone's matchmaking since February's ranked update.

Among other changes, the February update made it so that Legend players start new seasons at rank four. Blizzard says the recent matchmaking woes are an unintended byproduct of the update and the influx of Legend players that it brought. Now for the solution:


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